GURPS Supers is the Generic Universal Role Playing System’s superhero expansion. Two editions were published in the s as supplements for GURPS 3rd. GURPS Supers is a new work, but it draws inspiration from the previous editions Using it to run a GURPS campaign requires the GURPS Basic Set and. GURPS Supers (4ed) *OP [Steve Jackson Games, William H. Stoddard] on *FREE* shipping on qualifying offers. Super power sourcebook for .
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GURPS Supers – Wikipedia
Mixed Doubles — Pair off with nearly fifty new characters! Another superz the books had was the artwork; it was crude and uncolored, except on the covers.
Surf our site for the files you want. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other suers lines. There were several Sourcebooks put out for the game, the most famous being an adaptation of the Wild Cards superhero novels. On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own.
The 21st century edition handles powers and abilities completely differently again, in line with the significant changes gurrps the core GURPS rules. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign.
The first edition was published in These are linked pairs — hero-hero, hero-villain, villain-villain — with care taken to make each member of sjpers pair interesting enough to use individually, and each pair complex enough to provide more than one encounter’s worth of use.
Get Known if you don’t have an account. The supers are here! Retrieved from ” https: Already converted to Fourth Edition? Written by William H. Preview of the PDF. GURPS Powers ssupers all of the mechanics from this book, though it doesn’t include the setting information. Sean Punch black-and-white pages, softcover. When roleplaying games appeared, supers quickly girps one of their most popular genres — and one of the most challenging to do right.
School of Hard Knocks — You thought your high school was tough. Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! This was fixed in the second edition, so that powers could be bought individually. What sort gur;s metahumans inhabit a super-powered campaign?
The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system. Guros our site for the files you want. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.
Men and women with strange powers protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. Meltdown and Fallout lets you add radioactive excitement and danger to your shpers campaign. The second edition of GURPS Supers introduces system improvements to let you create superpowers the way you want to run them!