Kingdoms of Kalamar (d20) : Home of Knights of the Dinner Table, The lands of Tellene defined in the Kingdoms of Kalamar campaign setting . Dungeons & Dragons, D&D, and Dungeon Master are trademarks owned by. The Kingdoms of Kalamar is an official D&D campaign setting by Kenzer & Company. Originally published as an unofficial setting for AD&D in , the d20 . Kingdoms of Kalamar, the first in Kenzer and Company’s Official Dungeons .. It continues to be a generic setting with bits of D&D shoehorned in to fill up space.
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Appendix V is an enumeration of the various nations of Tellene. Interestingly, humans feature very prominently in the setting, having six varied subraces which have their own cultures, languages, and aesthetics. Many of their base classes are extremely front-loaded Infiltratorthough not as bad as other 3. The most glaring hole is the Emperor Kabori I of Kalamar who, for some reason, is entirely absent from the list. The names are connected to “Location names” which, with a significant amount of effort, allow you to figure out where the NPCs description is located if you already have a fantastic working knowledge of the setting then seeing ‘Thygasha’ or ‘Unvolen’ might help you leap correctly to the right page, but its just a pain in the ass for someone who hasn’t already spent years with the setting.
The number of English names given for each deity at least three usually, often more along with the different name given for each human race makes it somewhat confusing.
Slavery of all races is common and not considered “evil” to most peoplethe land is farmed by serfs and peasants and not by magicand so forth. They describe a nice smooth curve from low to high AC, and each is balanced within its category. It kalajar an agricultural nation with strong ties to the local demihumans.
It changes tone and voice, and often tense, within the same paragraph. At least I assume this, but all it says about the NPC is that he plans to make kalwmar name for himself and then force the king to acknowledge his lineage or pay him off.
There are some gorgeously colored maps of the world in vibrant blues, greens and yellows. The art is basically terrible throughout, and it’s not the fault of the illustrators. However, if what you want is a lot of setting details, you will not be disappointed.
However, it seems a bit jarring when the artwork is mixed on the same page, as is done several times in the book. Again, insteresting, but somewhat dry reading.
Kingdoms of Kalamar – 1d4chan
Views Read Edit View history. The lands of Tellene defined in the Kingdoms of Kalamar campaign setting sourcebook are kalamxr referred to as the Sovereign Lands, and include the kingdoms of Brandobia, the Kalamaran Empire, the cities and city-states of D&dd Bay, the Isle of Svimohzia, the Wild Lands and the Young Kingdoms.
Beholder Drow dark elf Githyanki Illithid mind flayer Lich. It is a bit odd to see, but does not detract from the overall quality of the material.
Our current listing of Kingdoms of Kalamar books and supplements are designed primarily for compatibility with the v3. What are some highlights of the Kingdoms of Kalamar setting?
kalxmar I certainly commend that to you indeed, I have reviewed it fully within this very sitebut I’m delighted that I happened to come across this book first. Your group sounds like it forces SAN checks three times a session. There are several appendices – the first is on the astronomy of Kalamar – an often neglected kaalmar of campaign settings, and also has info on the calender and has a timeline.
The NPCs that are not on the list are absent without a logical reason.
Kenzer & Company Kingdoms of Kalamar (d20)
You are the one who battles dragons, explores ancient tombs, and wields powerful magicks, while most common folk know only fear of such things – if they ialamar anything at all. This “reference” chart deserves special mention. Half orc has niche use; half hobgoblin does not. I actually realized I didn’t like the book when I discovered that the only think keeping me reading was getting to the next nifty little character.
Fittingly enough the first chapter describes how the human races migrated to the continent of Tellene, including a small scale reproduction of the whole map and migration patterns. Beyond this the error, the section is good, providing everything kinfdoms is needed to use religion in the campaign.
DnDWiki:Kingdoms of Kalamar
Skarrna is controlled by independent, feudal Skyrvalkkers, or battle lords, who enjoy a great amount of trade with the Reanaarians. You can run a swashbuckling campaign in the Reanaaria Bay area. Xenophobic elves patrol the Lendelwood, guarding their ancient city against a threatened human assault.